[starttext]
Watch Now
The following steps are needed to complete the Easter Egg and the "Time Travel WIll Tell" Achievement.
Step 1 - Turn on the Power and entering ECLIPSE MODE
Step 2 - First Orb Matching Stones 0:33 - 2:33
Step 3 - Second Orb Weight on the Grate 2:35 - 3:36
Step 4 - Third Orb Shrink the Orb 3:40 - 4:30
Step 5 - Forth Orb Napalm Gas Bomb 4:32 - 6:40
Step 6 - Fifth Orb Spike-more the Holes 6:42 - 8:33
Step 7 - Sixth Orb 12 Symbol Panels 8:36 - 10:10
Step 8 - Mud Room Dials 10:11 - 11:09
Step 9 - Four Musical Gongs 11:11 - 12:38
Final Step - Focus Stone, 7 Perks, and Achievement 12:40 - 14:10
Turn on the Power, and enter ECLIPSE MODE
To start the achievement - Turn on the 2 POWER Switches (Should have enough pts by round 3)
Once the power is ON you can now enter ECLIPSE MODE, Have all 4 PLAYERS meet in the spawn by quick revive. 4 buttons on each wall have each player, press these buttons at the same time. This will switch it to ECLIPSE MODE (Dark)
First Orb Matching Stones 0:33 - 2:33
ENTER ECLIPSE MODE.
There will be 2 Sets of 12 STONES that appear on the ground,
One set over by the BRIDGE AREA
and the other set over by MINE CART AREA
Have one player on each side, one player call out the first symbols the other player locate the same STONE and stand on each together, moving through all 12 STONES. (IF you miss up the stones will restart)
Complete it and the First orb will appear, will also come out of ECLIPSE MODE.
Second Orb Weight on the Grate 2:35 - 3:36
Enter ECLIPSE MODE again.
Have 3 players go down the WATER SLIDE and stand of the metal grate at the bottom, once all 3 players are standing on the grate at the bottom have then the last player comes down, after they reach the bottom it will turn to day time, and the second orb appear.
Third Orb Shrink the Orb 3:40 - 4:30
(You you need the Shrink Ray 31-79 jGb215 for the next following steps)
Enter ECLIPSE MODE again.
Once you have acquired the Shrink ray. Have the player holding it Head over to the WATER SLIDE and look up you will see a orb sticking out of the side of the cliff. Shoot that down with any explosive or ray gun. The orb will fall to the ground.
Have the player with the Shrink ray shrink the orb, knife it into the WATER SLIDE. Follow it down to the water jet on the other side of the room this will launch the 3rd Orb into place and switch back to night time.
Forth Orb Napalm Gas Bomb 4:32 - 6:40
(A NAPALM ZOMBIE is needed for the this Orb.)
Play it out till a Napalm zombie appears, and keep him alive. End the round leaving some crawlers.
(NAPALM ZOMBIES don't count as a zombie round will start if the Napalm is the only zombie left)
Go into ECLIPSE MODE
Head to the cave where you can a hear a fellow coughing and value on the wall, you need to turn this value 4 times to start the gas. Guide the Napalm zombie through the GAS LEAKS. Once you have guide the NAPALM ZOMBIE through the gas leak have 1 player run back around and flip the lever by the value that you turned. Giving you the 4th Orb.
TIP **KEEP NAPALM ZOMBIE ALIVE TO MAKE THE NEXT STEP EVEN EASIER**
Fifth Orb Spike-more the Holes 6:42 - 8:33
BACK INTO ECLIPSE MODE
Have 2 players grab Spike-mores and go to the cave over by the BRIDGE AREA. Down the side of the cave walls you will see 4 holes in the walls. Place the Spike-mores facing the holes and guide the (**NAPALM ZOMBIE if still alive**) or crawlers through the Spike-mores blowing them up and plugging the holes. After all four holes are plugged head down to the waterfall pond, on the backside of the rock press on the brick on causing water to rush down and complete the 5th Orb.
Sixth Orb 12 Panels 8:36 - 10:10
Enter ECLIPSE MODE
There are 12 Panels just like the ones that you stepped on earlier located on the walls that you have to knife. Knife them and make them glow.
5 - in spawn area,
2 - mud hut side,
2 - MINE CART side,
2 - down below room after the pond heading to the power switch room,
1 - over by the power switches.
knifed all of these and goto the top of where the MINE CART is located. To the left of the hut in the forest you will see a WOODEN TEPEE / SNARE TRAP. Throw a grenade and blow it up turning it back today, and completing the six orb.
(You will need an upgraded Pack-a-Punch (PAP) 31-79 lGb215 for following steps.)
Mud Room Dials 10:11 - 11:09
Head over to the MINE CART AREA by the hut you'll see a radio on the table, press on it and listen to it. This is the code for the next step. 16 1 3 4
Switch Back into ECLIPSE MODE
Head to the mud room
4 Wheels on the wall.
Make the first symbol so that the 1 dot is at the top of the wheel.
Now go to the one diaganol from that one and put it to 3 Dots at the top.
The one behind it put it to 4 Dots at the top.
Make the one to the farthest wall on the right, to the symbol that looks like this, "C Line Dot" at the top of the wheel switching back to day time.
(If the dials are already preset in the right position make sure you turn it fully back to the right spot)
Second Last Step
Four Musical Gongs 11:11 - 12:38
Where you spawned with the water coming out of the statue a radio should appear on the floor after the next step, press on it.
there are 8 GONGS located around the map. (4 to the right of the spawn MINE CART AREA / 4 to the right od spawn BRIDGE AREA)
4 make a musical humming tone
4 that don't work and stop the noise and turn the orbs red.
Locate all the 4 GONGS that make a tone.
Enter back into ECLIPSE MODE
Hit the GONGS that have a tone, this will put the spinning trey arch symbol around each orb in the sky. After all 4 humming tone GONGS are activated Have the player with the Pack-a-punched Shrink Ray head over to the right of the spawn, (MINE CART SIDE) there should be an orb with dynamite hanging from it. have the player with the PAP SHRINK RAY gun shoot the orb with dynamite on it, and catch the dynamite when it falls.The same player with the PAP Shrink ray run over to the center of the spawn and shoot the orb located above the mud room, cause the shoot to fall around and shrink the METEOR.
FINAL STEP
Focus Stone 7 Perks and Achievement "Whoop" 12:40 - 14:10
Have all four player activate the pack-a-punch switches and the player that caught the dynamite run up to where the PAP machine used to be, and place the dynamite on the wall. The Wall will blow and a flood of water will send you all back down.
Activate the 4 PAP switches again and run up there and grab the stone and the achievement, Be quick though the first person to grab it gets all perks for the entire game. Enjoi and Subscribe. Explicit Gamerz
[endtext]
Thank you so much the writen guide was a little confusing but watching the video with it made it a piece of cake :)
ReplyDelete